![]() In the blog entry, the developers go into more detail about the mechanics – and explain how it works in Anno 1800. With the new Season Pass 3 expansion, new gameplay mechanics have been added to the building game: the bus system. It is likely that a new game update will also be available for download on the date mentioned – details or patch notes are not yet available. Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord.The next DLC for Anno 1800 is in the starting blocks: Travel time from Season Pass 3 will appear on May 25th at 6 p.m., as Ubisoft Mainz announced in a current blog post. Its three DLCs are also available individually. Buying it also gets you the exclusive Cyclopean Anchor, Traveler’s Kiosk, and Endless Skies Memorial ornaments. The bigger skyscrapers come with hefty maintenance costs, but there are ways to counter this.Īnno 1800's Season 3 Pass is available for purchase for the price of €19,99/$19,99. You can even change modules after they're built, as long as you don't switch to a bigger module that sits on top of a smaller one. The developer has noted that the skyscrapers in the Season 3 can be upgraded across five levels, each adding a module that increases their size, maximum population, and the number of needs their residents have. The final DLC also introduces the Empire Tower, which is the title's largest buildings, as well as a new score screen, to better highlight community records. "Of course, rising buildings go hand in hand with rising desires, so you should expect your Investors to develop an interest in commercial goods created in the new Multi-Factory, which they will be able to buy in your Malls," reads the blog post announcing Season 3. Attract enough Tourists and you'll get to build a new monument inspired by the Eiffel Tower.ĭLC 3, The High Rise wraps up Anno 1800's Season 3, but instead of stretching even further across your island, you'll have to build modular skyscrapers for your Investors. The bus system ties everything together by facilitating Tourist transport between your city's important areas while also adding another layer of logistics. Restaurants are go-to posts for Tourists but will also be frequented by other citizens living in their close vicinity, having the potential to reduce the consumption of certain goods like beer or bread. Tourists come with their own set of needs which you can partly fulfill by building Restaurants, new buildings that can produce goods based on recipes. As opposed to existing Visitors, they're looking for a longer stay in your cities, which is why you need to build hotels to properly accommodate them. It introduces Tourists as a new residential tier. Tourist Season is the second Anno 1800 Season 3 DLC and its name also makes it easy to guess what it focuses on. You will be able to import goods from DLC like Land of the Lions and the aim is to provide some form of interaction between each of Season 3's DLC and those that came before them. On that same topic, the developer will not increase the islands' harbor area, as it would impact balancing and stability too heavily. In tandem with the Docklands' more space-efficient modules, they should provide enough avenues to more efficiently use harbor space. The DLC introduces the new Harbor street type and allows for also placing buildings in the water. Imported and exported goods are not reflected in the Production tab, as is the case with regular trade, according to Ubisoft. The new contract types are included in the Storage tab of the Statistics menu, showing an overview of which ones Captain Tobias has fulfilled. ![]() The DLC also comes with some harbor-themed ornaments. Inspired by the Speicherstadt in real-life Hamburg, it "not only allows you to completely remodel your harbor, but also gives you access to import/export contracts." The latter enables you to more reliably trade goods while specializing your economy.
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